Exploring the limits of real time rendering




My name is Rens,

I am a 3D artist, Environment artist and Technical Art Director.
I have worked with 3D for 14 years, of which 8 professionally.
Over the years I have worked with various studios including DICE, Epic Games, and Sony.

I have been part of several projects including:

Battlefield 3
Battlefield 3 Back to Karkand
Battlefield 3 Close Quarters
Battlefield 3 AfterMath
Battlefield 3 End Game

Battlefield 4
Battlefield 4 China Rising
Battlefield 4 Naval Strike

Battlefield Hardline

Paragon














Support//

A big thank you to everyone who supported me.

Epic games (financial, receiver of Dev grant)
AMD (hardware)
Valve, STEAM VR (developer program, hardware)
Nvidia (hardware)
Allegorithmic (software)
ExLevel Growfx (software)
SpeedTree (software)
Intel (hardware)









My setup:


Dual 1080TI in SLI
(using single gpu for real time work)

Intel Core i7 5960X
Asus X99-E WS
Corsair 64GB DDR4 2400MHz

Acer 28" Predator XB281HK G-Sync 4K